﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using JSON;
[System.Serializable]
public class PlayerData    
{   
	public static PlayerData Instance{
		get{
			return SaveGameData.Instance.playerData;
		}
	}
	public int gold=0;
	public int hightScore;
	public string roleID = "1";
	public string weaponID = "1";
	public void CheckData(){
	
	}
}  
